TRIBE | An-Anti Planner App for Mental Health

Mobile views presenting a chat and a map view
Mobile views presenting a chat and a map view
Mobile views presenting a chat and a map view

Tribe is a goal-focused anti-planner app for university students who want to make a balance between self, school and social goals in daily life by achieving micro-goals and discovering self-emotions.

Scope

Mobile App Design

Role

Senior UX/UI Designer

Client

TRIBE, UK

Year

2023-2024

Overview

How might we design a mobile app for university students to support them in achieving balance across life areas for mental health recovery?

As a Senior UX/UI Designer, I was approached by Tribe, a startup in London, UK, to design a mobile app for university students. The challenge was to create an application that would support students in achieving balance across various life areas and aid in mental health recovery.

Problem

Through initial discussions with Tribe and my research, I identified a critical issue facing university students:

Problem Statement

University students struggle to balance their academic workload, extracurricular activities, and personal commitments, leading to increased mental health challenges.

Key statistics that informed our approach included:
  • Mental health challenges among UK university students have nearly tripled. | Student Mental Health in 2023

  • One in five children and young people had a probable mental disorder in 2023. | Mental Health of Children and Young People in England by NHS England, 2023

These findings highlighted the urgent need for an effective solution to help students manage their time and mental well-being.

Process

Human-Centered Design Approach

To address Tribe's requirements, I implemented a human-centered design process. This began with creating user journeys and personas to understand the target audience deeply.

Empathising with Users

I developed a persona named Omar, representing the typical user Tribe aimed to help.

Through Omar's story, I identified key pain points:

  1. Lack of time for personal tasks due to academic pressures

  2. Difficulty in creating and adhering to simple plans

  3. Absence of a comprehensive system to track different life aspects

User Persona | Omar Kimani
Reframing the Problem

Based on these insights, I proposed a hypothesis to Tribe:

Hypothesis Statement

If university students have a user-friendly mobile app that helps them effectively plan and integrate their academic and personal schedules, then they will experience reduced stress levels and improved overall well-being.


Design Process / Deliverables

My design process included several key steps:

  1. User flow creation

  2. Information architecture development

  3. Competitive audit

  4. Paper wireframes

  5. Low-fidelity prototype

  6. UX research study

  7. High-fidelity designs

  8. High-fidelity prototype

You can view the detailed process outputs below in "Solutions" section. 👇

UX Research Study

I conducted a comprehensive UX research study using an unmoderated usability test with an interactive prototype. Participants completed 8 different tasks, and I categorised the feedback into 12 patterns, which informed subsequent design iterations

Solutions

Tribe is a goal-focused anti-planner app for those who want to make a balance between self, school and social goals in daily life by achieving micro-goals and discovering self-emotions.

Based on the research and Tribe's requirements, I designed several key features:

Life Balance Score™

Provides users with a holistic view of their life balance based on emotional feedback and goals.

Academy

Offers strategies and guidelines to enhance app efficiency.

Calendar View

Allows users to track self-defined micro-goals on daily, weekly, and monthly bases.

SMART Goal Creation

Helps users set specific, measurable, achievable, relevant, and time-bound goals within the app.

User Flow
User Flow
User Flow
Information Architecture
Information Architecture
Information Architecture
Competitive Audit
Competitive Audit
Competitive Audit
Paper Wireframes
Paper Wireframes
Paper Wireframes
Low-Fidelity Prototype
Low-Fidelity Prototype
Low-Fidelity Prototype
UX Research Study
UX Research Study
UX Research Study
High-Fidelity Images
High-Fidelity Images
High-Fidelity Images
High-Fidelity Prototypes
High-Fidelity Prototypes
High-Fidelity Prototypes

Results

The iterative design process led to significant improvements in the app's usability and functionality.

Key changes included:
  1. Improved proximity of sign-up and sign-in fields

  2. Enhanced goal hierarchy

  3. Integrated mood score feature

  4. Clearer article organisation

  5. Simplified Life Balance Score presentation

  6. Updated component library

I provided Tribe with detailed documentation of all research results and design components for their development team. Currently, I'm supporting Tribe with ongoing usability studies to ensure all functions work successfully as they seek Seed Fund or Angel Investor support for their MVP.

The project reinforced the importance of user-centered design, with the UX Research Study leading to substantial changes in almost all screens. It also highlighted the extent of mental health issues among university students, revealing opportunities for more applications focused on this critical area.

In conclusion, the Tribe app showcases how thoughtful UX/UI design can address critical issues in student life, potentially leading to improved mental health outcomes and better life balance for university students.